Destiny 2‘s makers are learning as they go how to handle their ever-evolving successful sci-fi game, according to the game’s general manager Justin Truman.Bungie develop Destiny 2 five years after its first release.
Why it means a lot: With Destiny 2 now in its 5th year, Bungie has proven itself as one of the main specialists in the type of service-oriented “live games” that so many other companies are attempting to create.
Sony said in January that it will purchase Bungie for $3.6 billion, noting the company’s strength in live service games, an area where PlayStation has been lacking.
Bungie’s concept is as follows:
Bungie has teams that specialize in certain areas, such as in-game incentives, seasonal events, and so on.
This is a departure from the early days of Destiny. When teams weree separated based on particular content releases, like expansions.
Truman claims that the direction of Destiny 2 used to be more uneven. Since separate teams controlled different periods of the game’s lifetime.
All of this is true, yet there is no Destiny 3.
- Truman tells Axios, “We want it to be one dynamic world.”
- “Are we attempting to build Disneyland?” You don’t construct Disneyland 2 either. You modernize it by updating, improving, and improving it.”
- They did, though. In 2014, a game called Destiny 1 wass released.
- As he gently avoids citing the game’s former publisher. Activision Truman claims that a single game was always the idea. “It is tough for us to preserve the original spirit of this concept. Until we were allowed to be creative independent and guide How we imagined the Destiny universe grow.”
As Bungie points out, there is some controversy.
It removes missions, planets, and storylines.—Much of which paid for by players—from the game.
- Bungie removed The Red War in Destiny 2’s initial campaign. From the game in 2020, and the story-driven half of Forsaken. The game’s renowned 2018 expansion, from the game earlier this year.
- Vaulting, according to Bungie, is an effort to reduce file sizes. (The game takes up 100GB). Focus development, and prevent the player base from being fragmented due to too many activities.
- “Past material acts as a stumbling block to going ahead and developing new content,” Truman argues.
The training procedure for new gamers is difficult. Bungie has extended the duration of seasonal content to allow players to catch up, although vaulting prevents them from playing the game’s first chapters.
“I don’t believe we’ve worked out precisely how to make someone feel like. They’re catching up–and that they get to engage in the appropriate way–with something that happened two years ago. And has since been patched and modified so much,” Truman adds. The team is attempting to come up with solutions.
Bungie’s early attempts at game-wide live spectacles like Fortnite faltered, so live events are still a work in progress. Truman describes a limited-time multiplayer adventure released in February as “a Destiny equivalent of a live event.”Bungie develop Destiny 2 five years after its first release.